Using Arnold in Cinema 4D
10 Class | Video: h264, yuv420p, 1440x810 30fps | Audio: aac, 44100 Hz, 2 ch | 3.66 GB
Genre: eLearning | Language: English | Project files Included
Da Costa will get you up and running with Arnold for Cinema 4D. This course will demonstrate all the fundamentals about working with the Arnold Render Engine inside C4D. We will look at several technical and creative aspects of shading, lighting and rendering with Arnold. We will discuss ways in which we can reduce rendertimes and how to adopt an efficient workflow with Arnold. We will also shortly discuss some compositing aspects of C4DtoA. And at the end of this course you should feel comfortable taking on any project with Cinema 4D and the Arnold render engine.
Duration: 2hr 24m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.7 GB
Genre: eLearning | Language: English
In this course you will learn how to use deformers to animate simple dancing characters in Cinema 4D. By the end of these lessons, you will have the skills necessary to create a professional animation, complete with lighting and sound, using Cinema 4D and After Effects.
Duration: 1hr 37m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.2 GB
Genre: eLearning | Language: English
Software required: Cinema 4D R14, After Effects CC 2015.
FXPHD - CD4221 Using Arnold in Cinema 4D (Full)
10 Class | Video: h264, yuv420p, 1440x810 30fps | Audio: aac, 44100 Hz, 2 ch | 4.2 GB
Genre: eLearning | Language: English | Project files Included
Da Costa will get you up and running with Arnold for Cinema 4D. This course will demonstrate all the fundamentals about working with the Arnold Render Engine inside C4D. We will look at several technical and creative aspects of shading, lighting and rendering with Arnold. We will discuss ways in which we can reduce rendertimes and how to adopt an efficient workflow with Arnold. We will also shortly discuss some compositing aspects of C4DtoA. And at the end of this course you should feel comfortable taking on any project with Cinema 4D and the Arnold render engine.
In this class you will learn how to create Metaballs and animate them so you can present them into a super abstract peice of art.
We shall go through how they are made, how to adapt and how to present. We shall then edit within Photoshop ready for you to use any super cool presentation.
When creating 3d projects, you'll often want to try out any number of settings or materials before you settle on a final result.
https://www.skillshare.com/classes/Dynamic-Simulations-in-Cinema-4D/1311643544
If you want to take your 3D animation skills to the next level by creating amazingly realistic interactions between 3D objects, then this course is for you!
Cinema 4D is famously approachable software, and an ideal gateway into the fantastic world of 3D art.
Join Matt on this course for great workflow tips he's picked up in his years as a professional 3d artist.
Jan van IJken's Becoming was recently posted as a selection on the National Geographic Short Film Showcase. This film shows the development of an alpine newt beginning with a single cell. This class is inspired by the film. Check it out here:https://video.nationalgeographic.com/video/short-film-showcase/00000168-ee01-dc18-a17a-ff59a33f0000
- In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. The topology, or edge flow of our polygon meshes is important as we create our 3D projects. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes. These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush. By the end of this CINEMA 4D training, you'll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures. Software required: CINEMA 4D R16.